Category: Games & Learning
Purposeful gaming is a natural complement to learning, writes award-winning middle school history teacher Jennifer Ingold. She shares one of her creations – American Modernization Monopoly – in this fully illustrated “why and how” post, complete with SEL and assessment notes.
Should culturally responsive teaching include “pop culture” as a unifying interest in multicultural classrooms and schools? A.P. Andrew Canlé makes that argument, singling out online competition-based gaming as his example of the engaging pedagogy Generation Z wants.
End of year is an ideal time to try something new. Teachers and students have a lot of material to review, but also need to be engaged and energized. Why not stage a breakout game? Teacher Megan Kelly shares tips and says breakouts also make good school year starters!
The first step toward gamifying your classroom can be as simple as taking the “ew” out of “review” with these helpful game-oriented apps, selected and described by tech integration expert Curtis Chandler. Included: Quizizz, Kahoot, Classcraft and Class Dojo.
Mark Gerl, a school-based technology coordinator in Atlanta GA, reflects on the key role of language arts & storytelling in successful video games — something he & his students have learned in chats with a team of Canadian adventure game designers.