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Make This the Year You Launch Genius Hour

For teachers who have considered implementing a Genius Hour program but haven’t quite made it to launch, passion-based learning experts and #geniushour chat leaders Gallit Zvi and Denise Krebs have organized a wealth of tips and resources to get you started.

Design Thinking in the History Classroom

Can history teachers apply Design Thinking ideas to a subject often taught as a progression of facts? Jody Passanisi thinks so. “What could be more relevant than looking for solutions to challenges that were created in the past and are still having impact today?”

How to Debug a STEM Lesson Plan

Expert Anne Jolly suggests a running assessment of your STEM lessons as the new school year begins to make sure your students are engaged, working well in teams, and involved in engineering solutions to meaningful problems. Try her Lesson Plan Debugger!

Tips & Tools for Writing Good STEM Lessons

STEM expert Anne Jolly shares the 9-step process she uses to write a quality lesson that includes some or all of the elements found in the Engineering Design Process (EDP). Included: free downloads of six STEM lesson-writing tools she developed for her new book.

It’s Time to Retire Your Trusty Day Planner

Evernote is a 21st century day planner. In Part 4 of his productivity series for school leaders, organization consultant and former principal Frank Buck singles out Evernote as a must-have for collecting school and home information in an easily accessible way.

Students Can Battle the Longhorned Beetle

Help middle graders take the next step in environmental studies & awareness. Using USDA resource materials, students can join the effort to uncover and eradicate the invasive Asian Longhorned Beetle which threatens 70% of the tree canopy in the United States.

BYOD in the Classroom: Necessary or Nice?

How can we judge the effectiveness of students bringing their own electronic devices to class? Matt Renwick’s checklist looks at whether devices meet all students’ needs, how they are involved in choosing devices, and whether they’re able to collaborate in class and beyond.